A Camera is an Urbject that is used to represent the physical location, orientation, and field of view of a camera in the Scene.
See also: Urbject, Scene, Renderer, PerformanceRenderer
Constructors
Variables
Public Variables
| fov: number |
The field of view of the Camera in degrees. Expected domain: [1, 360] |
Functions
Static Functions
| Camera.copy(c: Camera, options?: { shallow: boolean } ): Camera |
Returns a copy of the Camera or a new Camera from an Object with all of the necessary Camera and Urbject public attributes. If shallow is true, the children of the Urbject will not be included in the copy. |
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